This is the first part of a new miniseries that will follow the underlying ideas and bare bones structure of a campaign as well as a little world building. Before I begin let me start by saying that this idea draws its inspiration from Magic: The Gathering’s colour philosophy and the DnD campaign known as […]Read more "Welcome to Mystaval – Part 1: Introductions"
Normally I post on Fridays, but since this was requested by a reader, I figured I’d use the first half of the week to tackle requests and try to maintain Fridays for my planned content, or here’s hoping at least. One of the things that makes or breaks a game of Dungeons and Dragons, is […]Read more "Dungeons and Dragons Party Time"
Dungeons and Dragons, oftentimes shortened to DnD or D&D is a game much older than I am, filled with traditions, conventions, tropes and has been a huge influence over much of modern RPG gaming both on the table and on the screen. Ye olde board game really transcends the beautifully printed box and books that […]Read more "Getting to Grips with Dungeons & Dragons"
I’ve mentioned it a few times already, and yet for those of you that don’t know what it is, well I guess I’m being a little presumptuous with these posts, so allow me to gas a little about what Magic: The Gathering actually is. Well it is old, it was brought about in 1993 (I […]Read more "Getting to Grips with Magic: The Gathering"
I’ve been playing Magic: The Gathering now since the tail end of the Return to Ravnica set. It had never been a particular focus of mine, just something I did with a couple of friends, so I still consider myself very much a newbie to the cause. But one of the most interesting facets of […]Read more "Magic: Izzet"